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Software Ownership Is Rotting. Can We Archive It? (philipp.substack.com)
2 points by _1tan 22 days ago
1 comments

> The goal is to provide a public manifest and build log with every release. Using an open-source toolkit, a user should be able to independently compile the source code and generate a hash that matches the binary on their physical media bit-for-bit.

But the vast majority of games are never published as source code?