Hacker News new | ask | show | jobs
GloriousEggroll's Proton has been rebased on Proton 11 (github.com)
45 points by d3Xt3r 1 day ago
2 comments

Might be useful to provide some context on why this fork is interesting or relevant
It's interesting to read that an entire video streaming rework was done with AI, but likely won't be upstreamed because of the upstream policy on AI gen code. I wonder if that will ever be re-done using the plan GE outlined in the release notes.
Also really excited about this because there are several games that get kind of borked because they get stuck on an intro video before you get to the game menu without doing any winetricks.

> With all of that work done, I am happy to say all of the games listed above now have functional video playback with NO winetricks needed and NO dll overrides needed. No quartz,no dshow, no amstream, no lavfilters, no klite, no rsx3d, no wmp9, no wmp11, etc. -- All the functionality previously needed from those overrides is now patched directly into wine for the listed games that needed them, and the protonfixes that were previously added have now been removed since they are no longer needed.

Yeah the big left 4 dead clone (forgot the name) had video playback issues for me.
It might come to be that maintainers have to begin accepting llm-authored or llm-assisted contributions just to maintain control of the project. Otherwise users will gravitate towards forks that offer the functionality they want.
They very specifically do not accept AI contributions because there is no way to tell if it's just regurgitating parts of the various Windows source code leaks from over the years ad-hoc, which would be a very costly mistake to make if Microsoft were feeling litigious.
More reason to ditch C, C++, and C#!
On the other hand, it'd be absolutely fascinating to see how that'd play out. The ramifications could be huge.
Or it might come to be that rejecting LLM-authored or LLM-assisted contributions becomes a badge of quality, and users gravitate to them to avoid buggy, inconsistent, or non-performant versions of the same software.
I've implemented several missing features and fixed several compatibility issues in wine using LLMs. It works very well for the use case.