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Show HN: Half-Life 1, without loading screens
(github.com)
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1 points
by bishopdynamics
39 days ago
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During the ~48hrs that I had access to Fable 5, I decided to have fun with the Xash3D-FWGS engine for Half-Life 1, starting with a "level streaming" system (pre-load the whole campaign, its only ~500MB anyay). After that was working, I succumbed to the call of feature creep and added a projected flashlight, and some ambient occlusion, and some hacky entity shadows. Finally, I redid the menu system to be controller-first, using glyphs and detecting controller to match them, and to have the configuration shared between all the games.
Of course, partway thru I lost access to Fable 5, and Opus 4.8 wrapped up the rest of it. It was a lot of fun to build and play, and I thought maybe other people would enjoy playing it too. Have fun! |
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