I'm not fully up to scratch with the latest AWS tactics, but to me, this seems like another way to get people to move to their platform and then charge for bandwidth at a later date, ultimately trapping their consumers.
Also, this whole post just felt like a brag, i'm not surprised it barely got any upvotes
Also I‘m not convinced about the whole cost issue. A nice server from a bare metal provider like OVH will be so much cheaper than the AWS equivalent, you can pay for a ton of traffic.
But from the few interactions I had with him I would say he is quite abrasive, stubborn and probably somewhat on the spectrum.
But there is a special kind of unpleasantness in writing/debugging netcode for large projects, I don't think you can be agreeable and still you your job correctly.
If anything, in immature engineering organizations, preserving netcode invariants to successfully deliver a multiplayer project might benefit from a little of that disposition.
When I started developing it, I wanted to use AWS game lift. But the costs proved I would be paying $1000s of dollars per month to meet the user demand. This makes me seriously reconsider.
> Having completed all of this, I decided to leave. I had achieved all I wanted to and needed to work on something new. And frankly, I just really disliked working with Richard Baker.
Kind of a weird thing to drop in unless it's an inside joke? (:
Also, this whole post just felt like a brag, i'm not surprised it barely got any upvotes