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Show HN: Multiplayer – open-source local debugging agent, unsampled runtime data
(github.com)
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4 points
by argoeris
42 days ago
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We just open sourced Multiplayer: https://github.com/multiplayer-app/multiplayer Multiplayer is a local debugging agent that captures full-stack, unsampled session data when something breaks in production and routes it to your coding agent to generate a fix. It runs on your machine, next to your coding agent. A few things that make it different from connecting a coding agent directly to your observability stack: - Session-based collection instead of always-on(we only capture when something goes wrong)
- Nothing gets sent anywhere until we've identified a new issue worth surfacing
- Data is pre-correlated across service boundaries before it reaches the agent
- Issues are deduplicated before routing
- Includes what standard APMs strip out: request/response content and headers, release metadata, an issue summary, etc. We wrote about why we're open sourcing now here: https://www.multiplayer.app/blog/multiplayer-is-now-open-sou... Short version: we believe in this community, and we think the root cause of low-quality AI-generated PRs is the same data problem we're trying to solve. Happy to answer any questions. |
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