|
|
|
Show HN: Open modular tracking stack for VR/MR headsets (eye, SLAM, FBT, BCI) [video]
(youtube.com)
|
|
2 points
by WalkerDev
35 days ago
|
|
My team and I have been building a VR headset + MR glasses platform for the past few years, and one of the biggest challenges has been tracking. A few months ago we started developing a modular tracking stack called Shinra Meisin, focused on: - Low-latency edge processing
- Privacy-first architecture
- Modularity and hardware flexibility
- XR-focused tracking pipelines The system currently includes: - Eye tracking
- Mouth tracking
- SLAM
- Inside-out full body tracking
- Experimental BCI integration Today we’re showing our current eye tracking progress and plan on showing off SLAM within the next two(ish) days. Real time landmark accuracy is 80-85% and gaze is 1.0-2.0° (Which will increase exponentially once I get John (My dev) a better GPU and help train a dataset off of 40ish people |
|