Shoving extra chips for bank switching, co processors, and license protection bypasses had been in play since the Atari days (although 2600 had no lock out/cic chips.) NES did though.
My personal favorite was the hack on some NES carts that would use a "stun gun" approach to the 10NES lockout chip for loading unlicensed carts onto the console. They'd literally charge up a capacitor to spike a shock to the chip to "stun" it long enough to boot the rom. Classic stuff.
The 2600 had carts with SuperCart/SARA chips added to double the consoles ram (to a whole 256 bytes!)
The 2600's Pitfall II cart even added their own co-processor (Display Processor Chip/DCP) providing advanced music generation, improved graphics handling, and increased data storage.
I truly love the ingenuity involved in enhancing and prolonging the life of game systems and the bypassing of inherent limitations. True hacks in the literal sense. Some beautiful, some funny (in retrospect like the stun chip I mentioned.)
They were a big step up from the original nintendo cartridges we blew in and wiped with alcohol to keep Tyson winking, but I went the Sega route as Genesis was a better system at the time, but that of course is debatable. Happy people still are interested in the archaic gaming systems.
Sega was also the pioneer of online gaming, in a sense. SEGA channel was a service provided by your cable company. You got an adapter that went into your SEGA and had a coax that went to your tv box. Every month you get access to 20-40 games, all of which were a range of titles everyone could enjoy. There was no multiplayer, except locally. You could even plug in games you owned without removing the adapter. Also had the bonus of the ability to play the sonic version with the red sonic, by plugging in one of your sonic versions, when the adapter had the red sonic game expander available in its game list.
To me it still holds as one of the coolest technologies (aside from a computer of course) from my childhood. Managed through tv channel sideband data.
Not sure how any of these except maybe the Dreamcast (and then not by that much - it was almost literally a contemporary arcade board clone) were examples of “ahead of its time”.
I bought a DC on launch week, it's one of my favourite consoles of all time. I still own one. But what has bleemcast got to do with what the parent said?
Marketing basically. They wanted the console to look more like video equipment and less like a toy. This concern was because of the video game crash of '83
The PAL SNES just reused the curved design of the original Japanese Super Famicom. I also find it way more appealing than the US version, but I grew up in Europe, so it is the one that I saw back in the day.
I'm the opposite. Grew up in Australia (with a 64, to be fair), love the US design. Our ones can't be stacked, and are missing top labels. A collector's nightmare!
US market was huge and US subsidiairies could impose their very own vision to HQ. It’s been the case for a lot of vg companies in those days. Check Capcom. Plus everything must look badass in the states, especially as the Genesis (Megadrive) was king back then there and looked way more mature.
On the S-RTC, it was used in that specific game to control time ruin events. When you start the game you're asked to input date and time, and from there the game tracks time to enable certain events.
My personal favorite was the hack on some NES carts that would use a "stun gun" approach to the 10NES lockout chip for loading unlicensed carts onto the console. They'd literally charge up a capacitor to spike a shock to the chip to "stun" it long enough to boot the rom. Classic stuff.