Nice job. As a fellow edutainment game dev, some feedback:
Number 1: As a result of using Gen AI, some of the pictures don’t make sense. In one of the images I saw, you’re looking into the room at an angle, but the directions are still orthogonal (north, east, west, south) so it doesn’t really line up. I don’t know if you want to add some kind of mini-map to help show where you’re going, but right now there isn’t a strong sense of spatial continuity or thematic consistency.
Number 2: I don’t know a lot about the original Mind Maze, but the trivia/logic questions really shouldn’t appear every single time you make a single move.
Think of it like this. If you played a first-person dungeon crawler or an RPG where every time you moved a single square you were forced into another random encounter, it would get tedious very quickly. I’d recommend diversifying the encounters so the experience a little less repetitive.
In the article I have also talked about a different game as well that teaches players how chips work. I have added that here too: https://select.supply/game/chipbuilder.
Chip Builder is a brilliant concept for teaching low-level logic. How did you handle the gate simulations? Is it a custom engine or are you using something like a logic circuit library under the hood?
I have created my own engine for testing the simulations in TypeScript. There is no external logic circuit library under the hood.
The simulation itself is tick-based with a light event-driven flavor. Each tick
I compute an evaluation order using a topological sort of the circuit graph (based on wire connections). Then I iterate through components in that order, gathering inputs from connected wires.
Each component runs an evaluate() function, producing outputs and a nextState.
Outputs propagate through wires immediately within the same tick.
Number 1: As a result of using Gen AI, some of the pictures don’t make sense. In one of the images I saw, you’re looking into the room at an angle, but the directions are still orthogonal (north, east, west, south) so it doesn’t really line up. I don’t know if you want to add some kind of mini-map to help show where you’re going, but right now there isn’t a strong sense of spatial continuity or thematic consistency.
Number 2: I don’t know a lot about the original Mind Maze, but the trivia/logic questions really shouldn’t appear every single time you make a single move.
Think of it like this. If you played a first-person dungeon crawler or an RPG where every time you moved a single square you were forced into another random encounter, it would get tedious very quickly. I’d recommend diversifying the encounters so the experience a little less repetitive.