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Show HN: Discard – a daily card-clearing puzzle that tightens rules each round (playdiscard.com)
3 points by tzual 87 days ago
I had this idea for a card game where visually it draws inspiration from Balatro (the CRT / retro feel) and wanted to combine the great color schemes that terminals and IDEs have nowadays. The game itself is fairly simple. 3 daily puzzles where the rules tighten each round and you are rewarded stars based on how many moves it takes to clear the cards. Cards are cleared by suit, value, or sequential runs. I used Claude Code for assistance but would genuinely appreciate any user feedback on the gameplay itself or variations. Thanks for looking
1 comments

couple thoughts:

- would adding a sort option (by suit / rank) make the game too easy?

- does allowing suit 2+ in rounds 2 and 3 make it too easy?

curious on some tweaks i can make to improve the gameplay loop