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Show HN: Schema – A daily word puzzle with conserved 14-segment "mass"
(play-schema.com)
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1 points
by regnodon
171 days ago
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I built SCHEMA because I wanted a word puzzle that feels like constraint solving instead of guessing. Each letter is a 14-segment glyph; the total number of lit segments across the whole word is conserved ("mass"), and you move segments between letters until you match a hidden target word. Every puzzle is generated and filtered to avoid ambiguous states: you’re given invariants (segment totals + exact-move PAR + geometric clues) so the target can be deduced rather than brute-forced. I’d appreciate feedback on: - Mobile "Precision Mode" (touch UX for slot/segment edits) - Difficulty scaling (does "Hard" feel fair, or spiky?) - Onboarding clarity (do the invariants click quickly?) |
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- letters are 14-segment bitmasks
- moves transfer individual segments under a hand-cap
- PAR is the exact required number of placements to go from start to target word
- clue tiers disclose geometric facts (counts of diagonals/verticals/horizontals, center spines, etc.)
The puzzle generator simulates candidate counts and rejects puzzles that don’t collapse to a single possible solution given the constraints.