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Show HN: SceneSynth – Text → scene graph → AI render, recursively
(github.com)
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2 points
by lywald
177 days ago
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Hey HN! I was frustrated from not being able to make my own RPG
because level design is hard, so I built this 100% free tool
to explore hierarchical worldbuilding with AI. The key idea: every node in a scene graph can be expanded into
its own detailed sub-graph, infinitely. Then Gemini's image model
(Nano Banana) renders each level as actual artwork (you pick your style). Requires a GCP account for image rendering — I know it's friction,
but Vertex AI was the only way to get reliable image generation. Feel free to use for your own projects
or implement the concept better than I did. |
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