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Show HN: Physically Based Shading Dojo in WebGL2
(
gnikoloff.github.io
)
1 points
by
georginikolov
189 days ago
1 comments
georginikolov
189 days ago
WebGL 2.0 physically-based renderer featuring IBL with environment map convolution, HDR tone mapping, analytical lights, and the metallic-roughness PBR workflow. Implementation based on LearnOpenGL's PBR theory.
link