| I built a system that monitors 500+ Roblox games and correlates CCU spikes
with YouTube creator activity to detect trending game mechanics before they
saturate the market. How it works:
- Polls CCU data via RoProxy (TOS-compliant)
- Tracks top 20 Roblox YouTube creators
- Detects when: CCU growth ≥25% + YouTube video mentions game + mechanic
keyword match (NEW/UPDATE/SECRET)
- Alerts studios via Notion Tech: Python, DuckDB, aiohttp, RapidFuzz. ~600 lines of code. Use case: Studios can clone trending mechanics before 20+ competitors do the same. Example: Could have caught Pet Simulator X's merge mechanic 36h before it
hit Popular page (hypothetical - system is new). GitHub: https://github.com/SanchitSharma10/early-shift Built this in 3 days to explore multi-agent architecture patterns. Roadmap
includes BERT classification and multi-signal fusion (TikTok/Twitter). Open to feedback on the approach! |
It's best practice to keep env files private, but commit something like `template.env` with placeholder values.
Other than that - looks like a must-use tool for every roblox studio!