| Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on:
- Gameplay (is it fun, too hard?)
- Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of like them. Should I keep them or implement proper sprites? |
A tutorial is always welcome when one is dropped site-unseen into a game. I didn't understand what you meant by the WASD part since I could shoot the green squares just fine using only my mouse and thought the exercise was to pick the highest priority green. But then I thought "well, ok, so what does the WASD mentioned do?" and then I got the run-around part with them converging upon me
It wasn't clear what the rifle (or actually subsequent weapons) do differently, but I don't offhand know how to cover that 'here is what is new' behavior since I'm not a game maker