| Live Demo: https://sankalp1999.github.io/swarm-sim/swarm-simulation.htm... Swarm Intelligence Simulation Boids vs Predator with Evolution Boids are artificial life forms following three simple rules: - Alignment - Match direction with neighbors
- Cohesion - Stay close to the group
- Separation - Avoid collisions The term "Boid" is short for "bird-oid object." The simulation and its underlying principles were developed by Craig W. Reynolds in 1986. A predator hunts the swarm, forcing evolution. Boids that survive reproduce, passing on genetic traits like speed and evasion abilities. Successful boids automatically reproduce every ~15 seconds. Key Features: - Real-time evolution across generations
- Self-attention mechanism for global awareness
- Interactive predator control (arrow keys)
- Emergent survival strategies Watch as simple rules create complex, lifelike behaviors! |