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Show HN: Kinematic Hand Skeleton Optimization in Jax (github.com)
20 points by pablovelagomez 416 days ago
I've been trying to wrap my head around fwd/bwd kinematics for imitation learning, so I built a fully‑differentiable kinematic hand skeleton in JAX and visualized it with reruns new callback system in a Jupyter Notebook. This shows each joint angle and how it impacts the kinematic skeleton.