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Show HN: Persistent GitHub Action Runners – Buildalon (ci.buildalon.com)
2 points by afarchy 528 days ago
We noticed our Unity game builds are much slower on GitHub than locally. Here's why:

- The runner needs to install the game engine and dependencies every time. - The build artifacts are not cached between runs.

We learned we can register self-hosted runners to build on our own machines. But this doesn't scale - hosting runners on Azure or AWS gets expensive quickly.

So, we built a system to manage runners more intelligently. When there's a job, a runner is quickly made available. When there are no jobs, we can optimize aggressively to save on costs.

Unlike GitHub's runners, these persist₁ from run to run, reducing our build times over 50%.

This strategy works great for us, so we turned it into a service. Welcome to Buildalon!

Getting started:

- Install the Buildalon GitHub App. - Replace runs-on: windows-latest with buildalon-windows (or buildalon-ubuntu). - That's it - you get 200 free minutes to try it out.

Thanks in advance for your feedback!

[1] We know consistency is a core principal in DevOps, and stateful runners go against that. But sometimes, we think speed is more important. If needed, we can reset the runner any time.

1 comments

> If needed, we can reset the runner any time.

How long does a reset usually take?

About a minute to delete and recreate the runner.