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Procedural Textures in HTML5 Canvas (asserttrue.blogspot.ca)
13 points by PopaL 5079 days ago
2 comments

This looks pretty cool, Perlin noise is used all over the place in procedural content generation. I recall Minecraft's terrain is generated using it.

I have no idea why the author didn't include a usable demo though. It would be nice to try out the texture generation without copy-and-pasting, saving and running the code.

Threw it up at http://www.simcop2387.info/texture.html since there isn't a demo that I found on that page. Seems to be a bit slow but interesting idea still.