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RubyMotion build system is now open source (blog.rubymotion.com)
73 points by joshaber 5135 days ago
5 comments

I would love to see RubyMotion find a way to open-source its entire stack and still be able to monetize.

Ideas:

- Only charge a license fee if you intend to publish to the app store. True, this would be hard to check, but I think it would let the ecosystem flourish

- Give away the platform, sell premium documentation, screencasts, books, etc. (Although I can't see this generating enough revenue. Maybe when combined with some other approach?)

- Make one kick-ass IDE that's leaps and bounds better than XCode (including a better interface builder). Sell that. I favor this idea :)

Laurent Sansonetti (creator of RM) was on the Ruby Rogues podcast (http://rubyrogues.com/055-rr-rubymotion-with-laurent-sansone...) and made a compelling case for the current pricing scheme. I won't paraphrase Laurent, but if you're interested, listen for yourself.
Glad to see Laurent open sourcing this piece - hopefully it will lead to even deeper community involvement. In the few short weeks since it was released, RubyMotion already has a really impressive community behind it and I'm excited to see what the future holds.
Nice, I had not heard of RubyMotion. How does it work? Is there anything similar for Android?
Have you tried Ruboto (http://ruboto.org/) ?
This is not the same, because RubyMotion compiles directly to native code.

The best would be to have something that could make use of Android's NDK.

I just bought my copy of RubyMotion, does open sourcing the build-system means that I can now build iOS apps using RubyMotion for Free? If so, I just wasted $150 dollars...
It would be very nice to have a native code compiler for Ruby with support for more than just iOS.