You may think this seems quite familiar to another post on here! I'll explain:
We've been working on this idea for about 8 months since first prototype. We basically had everything finished and ready to launch, but unfortunately for us, Neal Agarwal (of neal.fun) had almost the exact same idea!
We officially launched a couple weeks ago at this point but at the time my submission here was getting caught by the spam filter - trying again now that I have amassed some karma.
Would love if you could give our version of the concept a chance! We think it's much more fleshed out - for starters, your items actually get saved between sessions.
P.S. Sorry about the slightly obnoxious new discovery animation - there's no way to turn this off yet but we will add a way of disabling it soon - we agree that it's rather annoying in the early game where you are constantly discovering new items!
We've been working on this idea for about 8 months since first prototype. We basically had everything finished and ready to launch, but unfortunately for us, Neal Agarwal (of neal.fun) had almost the exact same idea!
We officially launched a couple weeks ago at this point but at the time my submission here was getting caught by the spam filter - trying again now that I have amassed some karma.
Would love if you could give our version of the concept a chance! We think it's much more fleshed out - for starters, your items actually get saved between sessions.
Also check out the Itempedia to see what other people are making: https://allchemy.io/items
P.S. Sorry about the slightly obnoxious new discovery animation - there's no way to turn this off yet but we will add a way of disabling it soon - we agree that it's rather annoying in the early game where you are constantly discovering new items!