I’ll be interested how they will implement the interactions framework with hands and eye gaze at that price point.
Meta’s hand / eye interaction stack is not great after several years.
Apple’s one looks ok, to be tested.
Better market it as a dumb screen and focus on visual clarity. A large 2D surface would go a long way in the market if done properly.
I made this video to show one way how multiple spatial programs look. It's sorta like VR today is early 1982-era computing where we can only open a single 3D terminal and we can't do 3D multi-programming yet.
VR compositors are much more complicated then 2D rectangle compositors. I hope someone invents and releases a good performant general technique like frame reprojection systems.
No it's not. It's only a bit above a quest's resolution. It won't be enough unless you increase font size. 4k would be close though to get decent 1080p screens (remember those 4k pixels are spread out over a big field of view)
holy hell I hate that website so much I might not give them my money sheerly from that; what user hatred they have for me. It's not just the "scroll to have things swoosh in" that I guess makes me not a cool kid, but the idea that I'm going to click on a thousand plus signs to read a goddamn faq is just ... who is the audience for that shit? someone with only one question? damn
my trickery of `document.querySelectorAll('.c-faq-icon').forEach(it => it.click())` didn't work because it collapses the other elements when it expands one but thankfully `document.querySelectorAll('.c-faq-a').forEach(it => it.setAttribute('style', ''))` does
The copy was also annoying. Any time you find yourself using the term “value proposition” in customer-facing materials you’re going in the wrong direction…