Anyone use this technique for the generalisation of point in (cubic bezier) spline?
(Ghana also seems like too simple a polygon, having neither holes nor interior nested within those holes, etc. ... but raycasting ought to do even better with more complicated interiors, so maybe that was the idea?)
(Ghana also seems like too simple a polygon, having neither holes nor interior nested within those holes, etc. ... but raycasting ought to do even better with more complicated interiors, so maybe that was the idea?)