The idea for this pixel art puzzle game came from playing Triominos, and wondering what would happen if you replaced numbers with colors. A few mutations later, and it became a mobile game where you click a piece to turn it in place, to recreate pixel art.
I built the basic idea in just over an hour on Twitch.
Dev-wise, I used a homebrew Typescript game engine I created, called Booyah (https://github.com/play-curious/booyah). The graphics are all rendered using the awesome library PixiJS.
Tapping would be much more satisfying if it didn’t take so long for a tile to get bigger and then start turning. Maybe it could smoothly get bigger and smaller and turn in one motion.
Neat animations and sound effects has a nice video game feel. Next feature should scramble the tiles and let you drag them back to place in addition to rotating, make it more challenging.
Yeah I think it's just too easy! After you do that, wrap it up into a native mobile app wrapper and put it on the app and play store. I think you would have greater success marketing there.