FANTASTIC - one of the best casual games I have seen in a few years.
Minor annoyances: control layout is not very intuitive. Music gets really annoying after a while. Maybe just drop the different instruments in and out every so often for more variation. Needs a health bar or something, it's not obvious when you're doing badly.I was pretty surprised the first time I died.
It looks great - really unique feeling. And delighted to see that it's the latest iteration of a project that began in 2004 (the menu links to the github). Well done!
I realize the head color sort of works as a health bar, but perhaps it could be more obvious. Also, my 'gang members' start to flicker a lot on higher levels. Not sure if this is my (AMD Vega) GPU or something simpler. It's also easy to lose the helped on slopes and especially level transitions. I played to the lower train levels before I had to get busy with other things. Will definitely play again.
Yes, they were on purpose, I really like the style of old cartoons and they do this - cuphead also does something similar. I wrote about the clojurescript development experience in the github readme ( https://github.com/milgra/cljs-brawl ), it was pleasant, I will port my other C/OpenGL games as soon as I have time.
Minor annoyances: control layout is not very intuitive. Music gets really annoying after a while. Maybe just drop the different instruments in and out every so often for more variation. Needs a health bar or something, it's not obvious when you're doing badly.I was pretty surprised the first time I died.
It looks great - really unique feeling. And delighted to see that it's the latest iteration of a project that began in 2004 (the menu links to the github). Well done!