I did most of the JS and my friend did most of the backend. We were sorta on deadline, so the design isn't quite what I would call perfect (ha) and my JS is super-messy in places. Also, there are bits where I inexplicably use jQuery for stuff I had been doing without a framework and other weird inconsistencies like that, but hey, it works. Anyway, let me know what you think! Thanks.
It probably wasn't, but we needed some way to save high scores, and "outsourcing" auth to FB was the simplest way. I've done other projects where that's optional, and that'll probably be the end goal for this as well.
If it's any consolation, I don't like sites that only use FB auth either... this is just a product of the time-constraint.
I agree that they probably didn't need Facebook, but a generation ago, it would have been an email address that they required, and I would have just used a "junk" account. I'm honestly wondering, for people who don't like Facebook, what is the problem with just having a "junk" Facebook account?
you can still have junk facebook accounts, the sign up process is slightly longer than hotmail's, but not by much. I still have around 15 junk facebook accounts or so... I only remember the passwords for about 3 of them.
Interesting. Should start fairly slow... The idea is to catch notes that are in key (black ones) while avoiding those that are out of key (red ones). I'll try to slow down the blocks a bit to make it easier.
I tried it again, but there's another problem: There's about a half second latency between hitting the brick and the sound playing. It makes any sort of association hard...
fun class. I took it a few years ago, i remember one team did a 'nethack' style game using photos they'd taken in wean hall (i think they'd done the whole thing the night before). It was pretty funny to sit there while they presented and politely not try to laugh. Of course they thought it'd be humorous, and it was, but at that time the humor for us students was more from sitting in the audience and trying to re-live what must have been going through their heads the night before.
Makes use of Audiolib.js (https://github.com/jussi-kalliokoski/audiolib.js/) for audio that works in FF/Chrome. Bit weird in FF though, but at least it plays.
I did most of the JS and my friend did most of the backend. We were sorta on deadline, so the design isn't quite what I would call perfect (ha) and my JS is super-messy in places. Also, there are bits where I inexplicably use jQuery for stuff I had been doing without a framework and other weird inconsistencies like that, but hey, it works. Anyway, let me know what you think! Thanks.