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Stride 4.1 Is Live (stride3d.net)
7 points by ykafia 1431 days ago
3 comments

What distinguishes Stride from Godot, Unity, and Unreal?

Right now it looks like:

- Unity: Stride is more modern (C# 9) and hopefully less buggy. Also open-source

- Godot: Stride is more traditional as it uses C# instead of a custom language. It also looks more polished but i can't say anything about that from just the screenshots

- Unreal: Stride uses C# which is higher-level than C++, and it's open-source, yet just like Unreal it looks really good

But the devs should put the actual comparisons on their website because they're very important.

Main difference is that Stride is entirely written in C#. So if you are a .NET developer, the technology is transparent.

Other game engines just use "C# scripting" with their own runtime and c++ engine core. So it is a black box, as supposed to Stride that is completely open and the engine and the scripts are normal C# with latest official .NET runtime.

One major difference too is that Stride uses a Entity-component model while Godot uses a Node system.
Stride is a free and open source game engine written entirely in C#
Awesome, thanks for posting!