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GLSLUnit - A unit testing framework for WebGL Shaders written in JavaScript (glslunit.appspot.com)
2 points by LPCRoy 5347 days ago
1 comments

A little background on this: I work at Google on the MapsGL effort, and as part of launching MapsGL we decided to launch a unit testing framework we wrote for our shaders. Shaders can get hugely complicated and bug prone, and don't provide a great way to debug them. GLSL Unit hopes to change that.