Astonishingly, this was filed in 2018 and published (?) in March of 2020
But from a quick google I'm seeing effectively no discourse about this
Unfortunately the uspto.gov site is also lacking most of the referenced images and the text of the patent is needlessly dense and repetitive
so i've no idea how broad/evil the patent is - but either way this looks shitty
EDIT: this site also doesn't include the figures, but it does contain links to other Unity patents which are also of a typically "software patent trolling" form https://patents.justia.com/patent/10599560
I'm not familiar with patent laws, what's the significant of this? I thought ECS was a software architectural pattern that any game engine could use, will engines no longer be allowed to implement ECS it without risk?
Rejected in Korea, and I cant imagine it standing up to an actual lawsuit anywhere else. The claims section is absurdly broad, it might as well have been a patent for putting USB sticks with data on them in boxes for shipping via Amazon warehouse staff. Not to mention the fact that this patent is beset with prior art https://github.com/search?o=asc&q=entity+component+system&s=... entity component systems are not new and should not be patentable.
It reminds me of the loading screen patent from the early 90's. You couldn't have any user interaction during a loading screen because if you did you violated some patent.
But from a quick google I'm seeing effectively no discourse about this
Unfortunately the uspto.gov site is also lacking most of the referenced images and the text of the patent is needlessly dense and repetitive
so i've no idea how broad/evil the patent is - but either way this looks shitty
EDIT: this site also doesn't include the figures, but it does contain links to other Unity patents which are also of a typically "software patent trolling" form https://patents.justia.com/patent/10599560