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Show HN: FSPT, mesh based ray/path tracing in WebGL2 (github.com)
1 points by sidewaysgc 2282 days ago
1 comments

Note: This only works on desktop GPUs, both integrated and discrete. I thought I'd share a hobby project that abuses the current features of WebGL2 to do progressive rendering. Once webgpu starts shipping in most browsers, I'll probably rewrite nearly all of it.