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How to Design a Game with a Purpose (trigonaminima.github.io)
1 points by tminima 2320 days ago
1 comments

The first thought I had about the title was: wow, they designed a methodology for procedural genearation of storylines that don't suck. Turned out it is about socially useful side-effects of gaming and gamification of work.

Wonder why no consideration of dynamic difficulty adjustment. It's a must for gamification.