Hey, it is a neat game. Definitely loved the art-style and the music. I would love to see where it goes.
With that said, a few things I would note:
1) The controls feel restrictive at times. When the enemy is right next to me, the enemy has a much easier hitting me. If the enemy corners me against a wall, they can easily land multiple hits before I can fight back (which is also how I died).
2) The sword can hit through walls. This is probably a bug, but when the enemy is another room but right next to the wall common to both rooms, I can easily hit him without taking damage.
3) This happened just once, but apparently, the command for move RIGHT got stuck. The player kept moving right, even when I lifted the key. I couldn't replicate this, so it might be one of the accidents that happen once every 100 times.
Hey deathWasp271, thanks so much for checking it out! Addressing your notes:
(1) Ya the combat gets unbalanced if enemies gang up on you. I was thinking of maybe adding a spell that would apply a force on all enemies surrounding you, pushing them away.
(2) It's not a bug so much so as a mechanic I couldn't solve. When I added a hit-box around the sword, it started behaving weird around the walls, but without said hit-box it became impossible to stop the sword from going through walls. So, I just decided to keep it. Still thinking of a way to solve it.
(3) Were you playing the browser version or the downloaded one? The browser version has a bunch of weird physics and mechanics bugs that I'm still working on solving.
Again, thank you so much for checking it out! Cheers!
Yeah, I was playing the browser version. That was probably it. By the way, this might seem like a noob question but how did you get started with procedural generation? What would you suggest if I wanted to get started with it?
Cool! Took me a couple minutes to figure out that I click the mouse to swing the sword. Before that, I had tried just about every keyboard button. Only while going to click "quit" did I realize that the mouse swings the sword.
Playing the WebGL version on a macbook air, in Firefox, by the way.
With that said, a few things I would note:
1) The controls feel restrictive at times. When the enemy is right next to me, the enemy has a much easier hitting me. If the enemy corners me against a wall, they can easily land multiple hits before I can fight back (which is also how I died).
2) The sword can hit through walls. This is probably a bug, but when the enemy is another room but right next to the wall common to both rooms, I can easily hit him without taking damage.
3) This happened just once, but apparently, the command for move RIGHT got stuck. The player kept moving right, even when I lifted the key. I couldn't replicate this, so it might be one of the accidents that happen once every 100 times.