1. Don't make people watch the generation of the maze. Why on god's green earth do I need to wait a full minute to play the game? It takes less time to solve the maze.
2. Allow for random matchmaking
3. Let me hold down a directional key to move multiple steps in the same direction. Feels like a lot of button mashing without this functionality.
Qwerty is the standard. Especially for any type of game. I don't think it's constructive to try to get developers with limited time to cater towards a minscule portion of the population who has self selected into using nonstandard layouts. Also most people in that population have the knowledge to adjust their settings to work with was.
Qwerty is not the standard of anything except the US. In fact, qwerty is not even a standard, there are many different qwerty layouts.
Do you know that UK and US keyboards are completely different, for example they have all the punctuation characters in different places.
By the way, people don't select their keyboard layouts, they just happen to have whatever they have and I guarantee you that hardly anybody knows how to change settings or want to.
Maze generation animation in Chromium takes multiple minutes. It was almost bearable in Firefox but still longer than it needs to be. Seeing the generator "solve" the maze and then having to wait multiple seconds while it generates other branches doesn't seem right.
I'm not sure if it was just my particular game, but I did find it very very simple. There weren't a lot of avenues to 'mess up', so to speak, and the algorithmic generation of the maze, while sorta cool to see, could stand to be sped up (if possible). Perhaps there was a way to skip it I didn't see.
This was ok but as a single player the maze generated was mostly about wasting the user's time rather than make the player make significant choices; Red herrings need to be more challenging imho.
Also having to press multiple time to head in the same direction was painful.
I could create a maze much more quickly on a Z8000 in the 80s. How can this be so slow? I remember I used the maximum spanning tree algorithm because I had to learn it. Not optimal for this problem but it yields nice mazes.
This pretty neat. I liked the visual aspect of the maze generation but how annoyingly long it is depends on random chance. For me it was just a little too drawn out (Firefox). Anyway this is a good implementation of a cool concept. Matchmaking over socket would be cool but I have a feeling that's not what you're trying to show off here.
Cool concept but when you see the maze being generated you get to see the path drawn between start and finish right in front of you? So it's less of a maze and more of a memory exercise to me
1. Don't make people watch the generation of the maze. Why on god's green earth do I need to wait a full minute to play the game? It takes less time to solve the maze.
2. Allow for random matchmaking
3. Let me hold down a directional key to move multiple steps in the same direction. Feels like a lot of button mashing without this functionality.
Hope to see this grow!