Hey man, thank you so much for the kind words! It really made my day.
Will rewriting the function I made in "resources.h" (setcolor(), from line 682)[1] using ANSI escape codes do the job?
If you refer to the pull request I opened on your repository, I added a preprocessor conditional in that function for a Windows and non-Windows implementation of the function.
The non-Windows part of the conditional just has to be written.
So I had a crack at porting your game to macos. [1]
Everything seems to work, except the text/background colour things which depend on some WIN32 stuff.
To make those text/background colours work on platforms other than Windows, ANSI escape codes would have to be used.
1: https://github.com/Akshat412/Caverns-Kobolds/pull/2