I don't know about general purpose computers, but my life would be completely different if my high school hadn't required the use of computers that masqueraded as calculators.
My school required us to use either a TI-81 or TI-85 and my friends and I quickly discovered the power of TI-Basic. We started with small games to amuse ourselves, since this was an era before mobile phones. But I quickly realized that I could write programs to solve the kinds of problems I expected to see on my math tests. And I was amazed when I asked my teachers whether I was allowed to do that and they said yes...it felt like cheating. Suddenly studying became an altogether different experience where cramming and hoping I'd learned enough was replaced by writing small scripts that gave me full confidence I'd ace the tests. It was so much more efficient. The funny part was, I never actually used my programs during the tests...the act of programming, I realized, forced me to understand the material in a way that cramming never did.
From that experience, and a Doom-like game I built on my calculator, that spurred me to take a computer programming class the summer before college and eventually major in CS and go into tech. And none of that would have happened if my math teachers hadn't been so open minded about allowing us to use what was essentially a computer in class and on tests. So I hope they're not advocating removing all computers from class, because I'd be sad if the path I took into tech was closed to today's students.
I had a very similar experience. I didn't get a computer until I showed my parents something I'd built on a TI-81. The one difficulty I had was a physics teacher who would go around and factory reset the calculator prior to tests, and that was just fine by me until I started making large games and things I wanted to keep. I ended up making a reset emulator to fake the teacher and allow me to keep my apps.
Education has fads so a person learns to be cautious about things in this field. But one that seems to have a lot to it is helping students be more active learners. Working through those programs sounds like it helped you in that way.
I teach Theory of Computation and one problem with that course (which I expect lots of people here have taken) is that it can be people watching as things get proved. I'm working on a text that includes programming work;there have been others in this direction but my point is that I hear more stuff like your comment where people are taken through the material in doing the scripts.
> We already saw an extreme example of misallocated resources in Peru. But even in a ``wealthy'' country one has to be concerned about this problem. Many educators in North America share the feeling of betrayal of the teacher who said,
They can give us the axe, but they can spend thousands on computers. We have to fire our music coordinator, we have to fire our music teachers, we have shitty libraries. (Lynn, a Canadian schoolteacher, quoted in [14, p. 41])
I’ve seen this happen in the relatively wealthy schools my kids are in. They spend many thousands on smartboards and iPads, and they’ve gotten rid of the “non-essential” arts and music teachers. Parents are personally funding some arts educators on a part time basis a couple of days a week. I think it’s an egregious misuse of funds, wasteful and ultimately damaging to the kids.
What’s worse, the tech is not being used effectively. The teachers don’t have enough training to incorporate the smartboards and iPads, and they don’t have the budget for tech training because they spent it on the iPads. Kids play games on them that they have access to at home, but they’re not being taught about the technology or being taught to use it to do things they can’t do on paper.
I don’t mind computers in the classroom, as long as the arts are funded and the teachers are paid enough. What I’d really love to see more of is using computers to integrate math and arts together... digital arts with an emphasis on both rigorous math and rigorous art. Give the mathy students some aesthetics training, and make sure the art students are capable with computation.
"What’s worse, the tech is not being used effectively. The teachers don’t have enough training to incorporate the smartboards and iPads, and they don’t have the budget for tech training because they spent it on the iPads."
Yes this is exactly what I see in my sons school. Some of the kids actually know more than the teachers and end up providing support to the teachers. Then the kids do silly things like duplicating icons on the home screen 100+ times and change folder names to things like "poop". The teachers freak out thinking they hacked into the computers because they have no idea on how those simple things were done, or how to disable them from doing those things.
"What I’d really love to see more of is using computers to integrate math and arts together... digital arts with an emphasis on both rigorous math and rigorous art"
I attend high school in the Bay Area and I'm surrounded by this Smartboard epidemic. Nearly every classroom at our school has one, but only around 10% of teachers actually use the "smart" portion, even though most of them have gotten some basic training in their proper usage. Most are used as dumb projectors for presentations and lectures, and the pens are seldom used. And keep in mind, this is Silicon Valley, the "cradle of tech innovation."
I find this to be an egregious waste of school funds, funds that could have gone towards funding school plays, improving school facilities, or expanding the engineering course offerings. And the real kicker is that my HS is an "arts magnet" school.
teacher here. Most smartboards are rubbish. The calibration fails constantly, it's really hard to draw on it ... and most "ready made" lessons for smartboards are usually boring. So I'm afraid it's a projector for me.
The ready-made lessons are more shitty tech demos (Amazing! Drag and drop! Buttons! Computers!) to wow the administrators than actual lessons.
We have smart boards and chromebook carts in every room of my high school, and yet they canceled our fucking robotics team due to "lack of funding" and fired our oldest computer science teacher because his experience + degrees meant he cost them too much to employ [0]. Yes, I'm mad.
You’re absolutely right, it’s absolutely admins seeing the “ooh shiny” aspect of these things. I have a feeling the company pushing these boards has really good salespeople.
And I’m an officer of a robotics team, so I feel your pain. We get zero funding from the school. Most money comes from members’ pockets or fundraisers. Eventually, we want to ease the burden on members by getting corporate sponsors, since we obviously won’t get any money from the school district, who’s busy cutting library budgets and buying smart boards.
Honestly the computers kids should have are the most barebones python and assembly beige boxes that can be found, and told they can play games when they can make them.
That's why I learned to code.
And beige boxes are WAY cheaper than Apple products (and make you do more with less)
You're missing the point that the current tech push is largely to get computers that can run the standardised testing bloatware being pushed down from the top of the system. Education possibilities are only a side benefit; testing is the goal.
Doing some demoscene-ish things might fit... and be more likely to inspire curiosity and self-learning. As the sibling comment here notes, "you can play games once you make them" can be a powerful motivator.
Some declarations of the limits of computers jump out to me as dated:
"The inability to develop good translation software has been one of the most embarrassing failures of Artificial Intelligence. If the best computers in the world are unable to translate from French into English..."
"in the calculus final exams at my university we usually ask for exact (not decimal) answers. For example, sin(60°)=\sqrt{3}/2, not 0.866; the circumference of a circle is 2 pi r, not 6.283r"
Also, the comparison of computers to automobiles in order to dismiss them is odd, as driver's education was part of school when I attended in the 90s. And so was auto repair, which I regretted not taking in later years.
A computer from 1996 seems, in today's context, rather ironically like "simple, unstructured play material like clay, sand, blocks, rag dolls, and finger-painting sets".
One of the keys to learning is making students engage in the material and to fix their mistakes. Computers are uniquely able to give individual, rapid feedback.
Even at the advanced level it would be really cool for students to have access to and use proof software. I wish I could have had the opportunity to work out proofs for myself, guided by software, instead of just being given them.
Interactive theorem proving is an active area of research, but it's quite hard to do well, and the main area of focus is on theory atm, as opposed to UX
Asking whether "computers" belong to education is like asking whether "books" belong to education. I can imagine a book that does. I can also imagine a book that does not. Same for computer programs.
We should debate specific applications, whether they help the education, or are just shiny toys. Then we should make the cheapest computer which runs exactly these applications and nothing more, and use that in schools.
If teachers don't know how to use a computer, these two things could fix that easily: set up the educational computer so that it can only run those selected educational applications; and write a book about how to use each of those applications in education.
A debate on the level of "Computers good! No, computers bad! Good! Bad! Good! Bad!" is not helping anyone.
An example of a useful application in math education could be e.g. something that shows you how a graph of a function changes when you change the equation. For example, you could have a quadratic equation, where you can use the mouse to change each coefficient. When the time is right, bring the computers and let the kids experiment with this. On other days, do not bring the computers to the math lesson.
Collect some applications like this, make a Linux DVD which can be installed or run live, write teachers' manual for each application and put it on the DVD and online as a PDF file, and that's it. (I suppose someone already did something like this, although probably without the PDFs.)
The question is not whether to use the computers or not, but how to use them.
The purpose of education should be learning how to think and to apply one's thoughts. The most important tools in the class are the brains of the teachers and pupils. Those are really the only tools that are needed. My youngest son had to have a laptop for the final three years of school (Norwegian videregående). It was justified on very flimsy grounds. One of the programs was a geometry program; what he learnt from that could have been taught by Pythagoras with a sharp stick in the dust on the ground.
The #1 important need in math education is repetition. Repetition with understanding.
If you don't internalize all the simple rules, you can't do it for yourself when you need to.
Which side of the division line do you put each quantity on?
How do you use unit math to verify your problem statement?
Multiplication table, and simple addition/subtraction.
Probability and statistics.
Repeat, repeat, repeat.
I've long held that, if we want computers in the classroom at all, we should steer well clear of any modern gee-whiz gadgets. A modern Commodore 64 clone would teach vastly more about computers than an iPad and would cost maybe $50 total. Modern computers are designed so people don't have to understand them, which is exactly backwards for a student.
But it depends on the goal. Most people's interactions with computers is going to be as a user, even a power user -- but not as a developer. Due to classroom activities, my 10 year old is quite adept at Google Docs, Slides, etc. and various authoring tools they use in class. She puts together presentations and reports with them, and collaborates with her peers using them.
I grew up in the Apple II/Ti-994a in the classroom era. Only a small fraction of students took the challenge of those machines on such that they learned software engineering skills later. We had classes teacher BASIC and Logo, but almost none of my peers went on to do anything with it, and I'm sure retention generally was very poor.
I'd love for people to learn like you say, but I don't think it would work that way.
That's great they're learning about business applications, which is a valid part of the curriculum. But they're not about computers, as per the OP's point.
If I were a professor, I wouldn't allow open laptops or phones. I would imagine it's a huge distraction and students are there to listen to the lecture and learn, not goof off with their devices. I'm old and crotchety though. We had laptops when I went to school, but no one (that I noticed) used them in non-computer class.
I would allow them, but then I'd also shift the focus from learning some mechanical procedure or facts to more fundamental concepts and increase the complexity of the problems accordingly.
It's hard to do it right, but I believe it has the potential to to engage students and increase their understanding by separating the boring parts (that a computer can easily do) and the challenging parts that the students need to understand
Pardon my ignorance but can somebody educate me on what K-13 means? I know about K-12 and have seen K-14,-16, ... as well but I've never seen K-13 in an international context.
At my local school in Germany the final year was called K-13 but it's probably not what's meant in the article.
I think it just means kindergarten to year 13. At least, Ontario (Canada) used to have a 13th year, but they phased that out 2 decades ago into just K-12 as well.
The short argument is make is that learning happens in the brain, when it thinks about stuff. It doesn't happen in the computer. We can create a faster pace by having more individualized education, but that's about it.
My school required us to use either a TI-81 or TI-85 and my friends and I quickly discovered the power of TI-Basic. We started with small games to amuse ourselves, since this was an era before mobile phones. But I quickly realized that I could write programs to solve the kinds of problems I expected to see on my math tests. And I was amazed when I asked my teachers whether I was allowed to do that and they said yes...it felt like cheating. Suddenly studying became an altogether different experience where cramming and hoping I'd learned enough was replaced by writing small scripts that gave me full confidence I'd ace the tests. It was so much more efficient. The funny part was, I never actually used my programs during the tests...the act of programming, I realized, forced me to understand the material in a way that cramming never did.
From that experience, and a Doom-like game I built on my calculator, that spurred me to take a computer programming class the summer before college and eventually major in CS and go into tech. And none of that would have happened if my math teachers hadn't been so open minded about allowing us to use what was essentially a computer in class and on tests. So I hope they're not advocating removing all computers from class, because I'd be sad if the path I took into tech was closed to today's students.