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Show HN: /r/place backed by the Bitcoin blockchain (mess110.github.io)
30 points by mess110 3337 days ago
6 comments

Would have been much easier with an ethereum smart contract. No gimmicky address list, it's a crowdsourced picture in the blockchain.

  contract Place {
    struct Pixel {
      bytes3 color;
      uint lastPayment;
    }

    Pixel[10000][10000] board;

    modifier onBoard(uint x, uint y) {
      if (x > 10000 || y > 10000) {
        throw;
      } 
      _;
    }

    // Accepts funds, if the funds sent are greater than funds for that pixel last, change the color.
    function colorPixel(uint x, uint y, bytes3 color) payable onBoard(x, y) { 
      Pixel p = board[x][y];
      if (msg.value > p.lastPayment) {
        msg.sender.send(p.lastPayment); // refund previous price of pixel
        p.color = color;                // set the color
        p.lastPayment = msg.value;      // set new cost to whatever the person sent in
      } else {
        throw;
      }
    }
  }
May contain an error or two, but that's the general gist of it.
> msg.sender.send(p.lastPayment); // refund previous price of pixel

This code suffers from Recursive calling vulnerability (same bug which caused the DAO to be hacked).

You're sending the money BEFORE you're updating the balances.

There is a better way to write the payment code (and also wouldn't take you more than 5 minutes to write).

Here is one way to do it:

    function colorPixel(uint x, uint y, bytes3 color) payable onBoard(x, y) { 
      Pixel p = board[x][y];
      lastPayment = p.lastPayment;
      p.lastPayment = msg.value;
      if (msg.value > lastPayment) {
        if(!msg.sender.send(lastPayment)) throw; // refund previous price of pixel
        p.color = color;                // set the color
      } else {
        throw;
      }
    }
Another shorter way:

    function colorPixel(uint x, uint y, bytes3 color) payable onBoard(x, y) { 
      Pixel p = board[x][y];
      require(msg.value > p.lastPayment);
      if(!msg.sender.send(p.lastPayment)) throw; // refund previous price of pixel
      p.color = color;                // set the color
      p.lastPayment = msg.value;      // set new cost to whatever the person sent in
    }
Good analysis of the code, and nice correction. Agreed that you should always check your sends' return values, too! In this example you have to send more than the last guy, so I think a recursive call would still put in more ether than would be withdrawn. Still undesired though.

If it were fleshed out more it should probably return the ether to the last depositor instead of the purchaser.

Thanks for the feedback!; I'm tempted to turn this into an example Dapp later today.

Is this code equivalent to the current code?

IUUC the current code accumulate the payment to each pixel and whatever color has more accumulated money is chosen.

IIUC your code only consider the last payment and to replace the old color you have to outbid it, without any consideration of the previous payments.

Another strategies:

Penny auction: Whatever color received the last payment is the chosen one. This is more similar to /r/place

Generals.io: If someone adds money to the current color, then increase the accumulated money in that color. If someone adds money to another color the amount is discounted. Unless the result is negative and the color changes.

It's not equivalent to what OP made, the logic is slightly different. It took 5 minutes and it was just to demonstrate how easy it would be to make something similar. If you wanted to mirror OP you could build out the pixel struct to have a color to value mapping.

The penny auction one is even easier:

  bytes3[10000][10000] board;
  function colorPixel(uint x, uint y, bytes3 color) onBoard(x, y) { 
    board[x][y] = color;
  }
Users would only have to pay the gas cost of using the ethereum network, the contract wouldn't hold any funds itself. Again, it's pretty much whatever you make out of it. You're not really constrained when it comes to building in logic into these contracts, anything (logically) you can do with any other languages is possible here.
Guess I know what I am playing with soon :)
A fun way to get people to donate money to wallets you control. Kind of like Million Dollar Homepage, but without any pesky guarantees.
Yea, with a 0.001 BTC (~$1.42) minimum, this 100x100 pixel pilot could generate $14,200 if all pixels are colored and no pixels are contested. If it scales, in both pixels and interest, a decent amount of donations could be generated.

That said, cryptocurrency is much more niche than, say, an open-access canvas requiring only a Reddit account.

Agreed. I think it could be a great way to raise money for some kind of cause though.
> I think it could be a great way to raise money for some kind of cause though.

I'd like to see some proof that the charity-runner isn't going to abscond with the money once it was done, either due to maliciousness, or even something like getting stressed out over success (like some Kickstarters have done.)

(And yeah, I know - it's not like it's a Bitcoin/blockchain only problem - but at least with "real" money, there's typically a system in place where you can at least start trying to get the money back.)

Another user suggested using Ethereum smart contracts for this. I'm not terribly familiar with Ethereum, but I wonder if the contract could be designed to automatically forward to a Charity-held wallet, or even the wallet of a reputable intermediary like Watsi.
You can accomplish the same with the OP's Bitcoin implementation just by having the charity own all of the Bitcoin addresses used.
I'd be incredibly wary of using Ethereum contracts for this. The DAO has shown that writing software is apparently difficult.
What do you think about Tezos Smart Contracts then?
What a great idea!
It'd be fun to make a free version using the same concept by rolling your own proof of work system. You could do something like requiring a unique proof of work to be submitted for each pixel change. To change a pixel you need to generate a random number which hashes to a lower value (when interpreted as a bignum) than the existing holder of the pixel.

The UI for something like that would be great - your client could just constantly generate random hashes and buffer a list of the best values its has come up with. Then the screen could highlight all pixels you can edit. As you wait longer (and generate better and better hashes), you can edit more 'valuable' pixels.

(Of course, that would only work if each hash could only be used once. You could embed the pixel value into the hash's input, but then you'd need to decide which pixels you want to edit before you start generating hashes. And that would be way less fun.)

It's not obvious enough how to see the image. It's linked from the image at the top and there is a link at the bottom, but you should add something more obvious like "look at the current image!!!"

Also, it would be nice that the image at the top is live, something like a gif autogenerated once a minute.

The niche aspect is something everyone is overlooking. Combining this with the "auctioning" each pixel seems like it would be pretty slow moving.

Also, how would you protect against faked transactions? Certainly waiting for confirmations is out of the question.

The image is updated once every 10 minutes, mostly due to my slow server. It takes about 7 minutes to query the data and write it to disk.

This is not as dynamic as Reddit Place, the code is waiting for 1 confirmation before the pixel is colored.

I tend to be pretty skeptical of all things crypto, but this seems pretty cool. It's not very useful, but it seems like a fun concept.
And generate some modest revenue for a side project. It looks like he's made around $1500 so far.
He didn't make that much money, he pre-filled almost all colored pixels
Not really, I drew a strawberry with bitcoin, the rest is the default content.
How are you calculating that?