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Show HN: [WebGL Demo] Indirect Lighting Using Reflective Shadow Maps (erkaman.github.io)
6 points by erkaman 3339 days ago
1 comments

Hello, I'm the writer of this demo. Because this is WebGL, this demo may or may not run, so here(https://github.com/Erkaman/webgl-rsm) you can see an image of what it should look like.

This is an implementation of Indirect Lighting using Reflective Shadow Maps(http://www.klayge.org/material/3_12/GI/rsm.pdf). This technique results in some nice color bleeding effects, which can be seen in the red glow on Lucy(statue) and the blue glow on the cute rabbit. This is light that has bounced from the colored walls.

The implementation details can be found in the repo: https://github.com/Erkaman/webgl-rsm#implementation-details