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Show HN: Ceilfire.com – Online HTML5 Game Maker (ceilfire.com)
55 points by n3on_net 3682 days ago
9 comments

Pretty cool prototype. Did you take a look at https://www.goocreate.com? Or https://playcanvas.com/? Or http://vizor.io/? What was your inspiration?

I help develop Goo Create so it is really cool to see other people making cool stuff for the web :)

Some thoughts:

1. I think it will be better if in the Terms of Use [1] is also provided in English.

2. I read the ToS because I'm interested on who owns the IP of the game or assets made in this platform

3. By "remaking" current games, does that mean everyone is forced to "open-source" their "source codes"?

[1]: https://ceilfire.com/terms-of-use (currently in German?)

They own the IP, which is why they're able to share assets across users.
I suggest adding a category for mobile friendly games and also showing little icons next to each game to show if they work on PC, mobile or both.
Very good suggestion. At the moment ceilfire is not optimized for mobile, but it's definitely on the TODO list. Thanks for trying out.
It seems to have trouble doing anything over https (the site loads, but the games don't due to CORS issues). Normally I have the HTTPS Everywhere extension enabled, figured out I needed to disable it to get the games to load.
The assets are stored on amazon S3 and I added CORS entries, but somehow there are still some issues. Thanks for testing!
Very cool, but the experience was ruined when I was testing a game I made and was interrupted by a lightbox saying "Seems like you have done a nice game! If you want to continue making awesome games and saving them, you should register! It only takes 10 seconds." I get the reasoning for this, but I'd suggest a lighter touch for prompting users to sign up -- namely one that doesn't interrupt their gameplay. The lightbox is a great way to turn people away from your product.
Ohh Man .. it looks really cool .. makes the simple game making so easy .. no more complex javascripts anymore.. all is abstracted.. good job
Thanks, this is the aim. Still a long way to go. But first steps are already done!
Hey wow, this is pretty impressive. Good job! :)
Can't load a flappy bird on new iPhone? Weird.
Hi, thanks for trying out! Mobile is definetly on my TODO list, but at the moment it only works for Desktop machines.
Interesting you made this?
Hi ghosh, yes it's made by me. But still in the early stage.

Technology used: NodeJS/MongoDB on the backend, vanilla JS on the front-end + PhaserJS as a game engine.