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Rendering Realtime Caustics in WebGL (medium.com)
64 points by dfield 3821 days ago
2 comments

It's always great to see examples of more niche algorithms outperform the familiar stochastic/monte carlo algorithms that first come to mind when approaching a problem.
It would be nice to open up the 5 year old code and put it on github.
The code has been on GitHub for a while.

https://github.com/evanw/webgl-water

The code is neither obfuscated nor minimized, so what's not opened up about it?