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Rendering Realtime Caustics in WebGL
(
medium.com
)
64 points
by
dfield
3821 days ago
2 comments
sirsar
3819 days ago
It's always great to see examples of more niche algorithms outperform the familiar stochastic/monte carlo algorithms that first come to mind when approaching a problem.
link
frik
3819 days ago
It would be nice to open up the 5 year old code and put it on github.
link
mietek
3819 days ago
The code has been on GitHub for a while.
https://github.com/evanw/webgl-water
link
PavlovsCat
3819 days ago
The code is neither obfuscated nor minimized, so what's not opened up about it?
link